Friday, December 20, 2019

Scenario One is Done (Donisi)

Last night Aaron came over and we played through a full game of our first scenario and I think it's done! Everything seems pretty balanced - the layout, the placement of objectives, the enemy spawn points and spawning numbers. Obviously we'll tweak whatever needs to be done after playtesters get onto it, but I think I'm ready to move onto scenario two and get it built and tested.

To celebrate, Aaron is letting me post some of his artwork for the game. He is an extremely creative guy, but this is first time doing anything like this and I am so thoroughly impressed with him! We're not exactly sure what direction the artwork will take, if it'll all be done by him or by someone else, but I love what he's done so far. Since the theme of the game is all about manipulating the threads of memories in the world around you, his art style reflects that. Everything is shadowy, in motion, and ethereal. So, without further ado!

impaler overlooking city
An impaler (one of the first enemies you face) overlooking the city.

cloud of fear card
life drain card

These are both cards from the magic/arcane/mystic/elemental deck (still deciding on the best name). Aaron has been working on the symbols for the game as well, so you can see that the Cloud of Fear card has 3 attack, 1 range, costs 3 experience points (still looking for a better name for this), and can be kept in your hand during the enemy activation for 2 block. Also, if any enemies are left alive after this attack, you can choose one of them to "run away" 3 spaces. The Life Drain is one of the very few cards in the game that will heal you. Health is a resource that you need to protect carefully!

I'm amazed by Aaron and amazed by how this game is turning out. I can't wait to share it with all of you!

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