Logan, Jenn, Sharayah and I have started a campaign of Charterstone. For those of you who don't know about this game, it's a competitive, village-building, legacy game. We are three games in and (I won't spoil anything) but we've written on cards and placed stickers into books and onto the board. Even though this is not usually my favourite style of game, I'm really enjoying the legacy aspect of it, especially because of who we're playing the game with. After three games, here's what I've learned.
- I suck. Consistently. In three games, I'm the the only person to not win a game. But, I've got second in every single game. So, I can't win, but at least I'm usually close (guess how many benefits the second place player gets...).
- Don't plan TOO far ahead. It's good to have a plan for a few turns ahead, but big things can happen to change the rules on you between games (especially) and even within games. Have a plan, but have some backup plans as well.
- I LOVE opening sealed boxes! It's so exciting! Every game we've got to open a new box and get something new that changes the rules!